Cutscheme Cutscene Tool


Cutscheme uses your input to build a sequence of camera shots in the Editor, and at Runtime directs your camera through the sequence to create your cutscene.

Customize each shot's position, rotation, duration, and transition. Manage audio, apply effects, enable skipping, and much more all from one component. No coding necessary.




Cutscheme 2D

Cutscheme 2D

For orthographic cameras.

View in Store

Cutscheme 3D

Cutscheme 3D

For perspective cameras.

Coming soon!





Cutscheme Prefabs

Easily and quickly create custom cutscenes.







Cutscheme Controller

Control a camera in the scene for the duration of your cutscene.



Cutscheme 2D
Cutscheme 3D


Cutscheme Object Control

Hide or show objects (or their Behaviours) before, during, and after the cutscene



Hide Until Cutscene - Objects or Behaviours in this list are automatically disabled in the editor, though can be enabled and disabled manually.

Hide During Cutscene - Objects or Behaviours in this list are hidden at the start of the cutscene and enabled again after the cutscene.

Hide After Cutscene - Objects or Behaviours in this list are disabled after the cutscene ends.




Cutscheme Audio

Cutscheme creates its own Audio Source at runtime and places it on the Cutscheme's Main Camera.



Choose whether only cutscene audio should play during the cutscene.

Add an audio clip to the Main Audio field to play during the cutscene.

Loop the Cutscheme's Main Audio.

Choose the volume level for the cutscene's audio.

Fade the main audio in and/or out.

Choose the amount of time it takes to fade the audio.




Cutscheme Options



Fade the cutscene in/out at the beginning and end.

Choose the amount of time it takes to fade in/out to black.

Reset the camera back to its original size after the cutscene ends.

Reset the camera back to its original transform after the cutscene ends.

Choose whether the cutscene can be skipped.

Set the Cutscheme system's timers to ignore the scene's timescale.

After the cutscene, change to a new Scene via build index.




Camera Shots

Controls for each camera shot :



Cutscheme 2D
Cutscheme 2D



Position of the camera shot.

Rotation of the camera shot.

Duration the camera shot stays still before transitioning to the next.

Zoom in or out to a new FOV at the speed of your choice during the shot.

Shake the camera at the magnitude of your choice during the shot.

Play an audio clip at the start of the camera shot.

Speed up or slow down time during the camera shot.

Transition to the next camera shot by cutting instantly or panning/rotating at the speed of your choice.






Cutscheme VFX Systems



Cutscheme Effect System
(Universal Render Pipeline only)



The Cutscheme Effect System is fully integrated into Cutscheme 2D and Cutscheme 3D. It will enable automatically when an effect is selected in a Camera Shot and display the effect(s) at runtime during that Camera Shot.

The System makes a copy of the Scene Volume and uses the copy during the cutscene. After the cutscene, the system re-enables the original Scene Volume and removes the copy.

Display multiple camera effects during each shot in the cutscene.

Customize the override values for the copy's Vignette, Bloom, Film Grain, and Color Filter.




Cutscheme 3D
Cutscheme 3D



Cutscheme Filter System
(Built-In Renderer Pipeline only)



The Cutscheme Filter System is fully integrated into Cutscheme 2D and Cutscheme 3D. It will enable automatically when a filter is selected in a Camera Shot and display the filter(s) at runtime during that Camera Shot.

Display up to two camera filters at a time during each shot in the cutscene.

Customize with your own filters (Materials) or use the ones that come with the package.




Cutscheme 3D
Cutscheme 3D




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